Privacy and personal data have been issues, but with the transition to age of technology it gained significant popularity. Internet is a great tool but also can turn into a threat for the protection of personal data if it's not properly used. From the social networking sites to e-mail services, our precious data might be exposed to hackers. These potential cyber criminals are able to find out what all we do online and collect our data. As a result we have become the data nodes and remain no more as an individual in this magnificent organic system. With this thought in mind, the Watch Dogs were inspired and developed. The Watch Dogs are the near future action adventure pack, that is dominated on the chatter upon the E3 show floor. The Watch Dogs are developed by the Ubisoft Montreal and was concealed for nearly two years, as the gaming is set in alternate Chicago for 2013, wherein all the public utilities like the electricity, transport, communication and other fields will be controlled through a single system.
Aidan Pearce is the System cryptic victim, who tries to hack the central system and gains control upon the aspects of the city's infrastructure, and now it is the revenge time. He is called as the crazy vigilante according to Jonathan Morin, the creative director of the game. He is a man with motives and influenced by violence and he is not the regular super hero with a cap / mask. Many individuals were harmed because of him and so he became obsessed with surveillance and obsessed, and this was the inspiration for the game to be titled as "Watch Dogs". So the game goes like he will protect all around him, he will fail again and again, and then comes out to gather the truth and fights against corruption. He does everything and gets transpired quickly with the help of the city's infrastructure which he uses as his weapon.
The gamers can have control upon the Pearce's PDA / Smart phone any time, access the data points across the map and also target any of the NPC, and access the personal information. Pearce gets into the art gallery and targets a female employee, Demarco. He then sneaks his path inside by disrupting the cellular network, pushing the bouncer to roam and lookup for a better signal. Once he reaches inside, he searches for the target employee among the crowd and finds out that he is at present on his way to the venue of his car. He then rushes outside, at the prefect time traps his opponent at the massive stack up. Subsequent to the barbarous shootout he gets into a vehicle and moves off the city, away from the sight of his pursuers. He nags the system, and makes the platform ascend. The cops are left stranded as his car leaps upon the widening gap. The players can strike at any of the pedestrian's smart phone, locate their medicine records or discover the employment history or any criminal convictions, all of these are shown on screen through related menus which drift above the character. This will evidently lead to diverse emergent side requests, as the gamers pursue their probes among the crowded streets. This was the fundamental element for getting the green lit, says Morin. The action shown in the demo is heavily scripted, and it is easy to find the huge potential behind the core conceit which utilizes the whole city as a weapon. Even though he handles light in few aspects, Dominic Guay, the producer states that there are many ways to accomplish the goals at the game finish.
Just like the other games, the Watch Dogs are scathingly violent, wherein one can see many innocent spectators, being gunned down even before Pearce brutally operates his target without a rag of compunction. Guay states that this brutality is the significant instrument to convey the games sophistication with adult themes. He further promises that the game will invariably temper bloodshed with actual dramatic results. In other games, the gamer will be rewarded, if they hit a button and cause an accident, but the Watch Dogs show another aspect. According to the Demo, when an accident is caused it makes a trap for Demarco, and in this process many of them are killed. When you do this act, the other people will perceive you and interpret as to what you did.
The demo was drafted in the bustling downtown place, with streets crowded with bystanders and beautifully modeled pedestrians. It gives the look of The Ridley Scott film, where the rain plumps beneath and the billows around the paved surface, as the steam streams from the subway grates. With all these incredible details and from the sight of the sophisticated PC powering all, many people are of the opinion that the next generation gaming consoles will launch a great title. And many are of the opinion that the Watch Dogs will be released by 2012, although there is not much confirmation about the release date. The firm is mentioning to Xbox 360 and PS3 of the plans, and so there are chances that a scaled down version may appear on the current hardware. It is also expected that the Watch Dogs will equip with an interconnected smart phone and a tablet application, thereby enabling the players the accessibility to get the various facets from the main game, apart from the live map, stats and info of the Chicago settings, where the demo can be seen in their respective campaigns. There will as well be a mini task, which can be accessed through the mobile that feeds into the chief campaign, and also allows the players to compete with one another. All the details are clear and sound madly ambitious, but still this is a tantalizing stuff, claims Morin. If the Watch Dogs lives up to the expectations, then it is the gateway to the narrative gaming of the new era, where the truly emergent components compliment the linear through the line.